Sunday, April 29, 2012

On DLC and Buying Virtual Power

There is a seriously ignorant trend in the gaming world that make many gamers such as myself scoff at the gaming industry. Yeah, thats right, i'm talking about Downloadable Content (DLC). Mass Effect 3, recently released by none other than the greatest publisher of all time Electronic Arts, released the game and on the fucking LAUNCH DAY had "additional content" available, at a cost of course.


Now I don't know about you, but when someone shells out 60 clams for a game, they shouldn't be nickle and dimed right out of the fucking gates. Oh cool, you have some new missions or playable characters? Great! DON'T FUCKING CHARGE ME FOR IT THE DAY THE GAME RELEASES. Seriously, day one downloadable content really makes people wonder if gaming companies intentionally stripped the game in order to stick a financial butt plug in their loyal fans' asses.



I don't mind if there are serious enhancements or additional campaigns added for a few bucks several months down the road, but if you really want to piss off your fan base, day one DLC is the way to do it.



Another lame ass trend in gaming is being able to buy virtual power, giving you a competitive advantage over  other players. This shit annoys me to no end. I commend you gaming company for making your game free to play, thank you! But when you have your faggy giftshops where you can buy overpowered weapons for some horse shit 500% experience boost, you seriously dilute the enjoyment of your game for others.

All you do is reward the fucking trust fund kiddies with deep pockets and deliver a virtual punch to the cock of less wealthy players. Seriously, some of your best and most loyal customers are the ones that may not have hundreds or thousands to drop on your fucking game.



If you want to create a good free to play game, take some fucking consideration of balance when you create your damn cash shops. The reason why free to play games such as League of Legends (which I play by the way, great game!) are so successful is that their model of generating income doesn't revolve around selling power. They sell frills, such as champion skins or unlocking additional champions. This serves to protect the integrity of the game because, when you're in game, you're not facing an opponent that bought a 50% damage boost or invulnerability potion pack or some other similar horse shit.

No comments:

Post a Comment